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AI Insights · Timothy · July 2025

Top 5 Slime Games on Android in Norway, Q2 2025

Explore the performance trends of the top slime games on Android in Norway during Q2 2025, based on Sensor Tower data.

Top 5 Slime Games on Android in Norway, Q2 2025

In the second quarter of 2025, the slime game genre on Android in Norway showcased interesting trends, as highlighted by Sensor Tower data.

Super Slime Simulator: DIY Art saw weekly downloads fluctuating slightly, peaking at around 351 in early April before declining to 180 by the end of June. Active user numbers showed a similar pattern with a high of 1K in early April, ending at 778. Revenue remained minimal, with a small peak of $2 in May.

Bruno – My Talking Slime Pet maintained a relatively stable performance with weekly downloads ranging from 72 to 173. Active users hovered around 1.9K to 2.1K through the quarter. Revenue was sporadic, peaking at $11 in late April.

Super Big Slime: Black Hole 3D experienced varied weekly downloads, starting the quarter at 151 and ending at 44. Active users remained fairly consistent around 3K, with a slight dip towards the end. Revenue showed modest increases, reaching up to $8 in mid-June.

I, Slime debuted in late May with initial downloads of 405, which later dropped to 15 by the end of June. Revenue showed a steady rise, peaking at $41 in mid-June.

My Talking Slimy Slime Pet Cat had stable weekly downloads, generally remaining between 25 and 54. Active users started at 484, dipping slightly to 478 by the end of the quarter. Revenue saw fluctuations, peaking at $68 at the start and $51 at the end of the quarter.

These insights are derived from Sensor Tower, a leading source of market intelligence, providing a closer look at app performance metrics across various regions.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025